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wonderful island - rpg maker 2003

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This is my video game I made , I know it is not quality , it was made in 1 week;)

And I am sorry if it is to hard ;( , I do not know the monster ability because they are on default and 

max levels are low , because by default the experience is too much to reach level 99 

( 1 quadrillion by level 89 .... total)

3/10/2015 I have to remake this project;( I just found out how to export it ....

 _________________________________________

credit L: 

Spoiler

    Alchma Ema : rpgmakermv.co

            DeaCypher  : http://deacypher.deviantart.com/

  People who made facesets : http://www.dungeonmakers.com.br/forum/index.php?topic=6621.0 

http://avangs.info/study_rpg/462874

And charsets : http://viptksk3.web.fc2.com/char07.html

and degica for their game engine : rpg maker 2003 ; http://www.rpgmakerweb.com/products/programs/rpg-maker-2003

                     

RPG_RT.ini

RPG_RT.ldb

RPG_RT.lmt

ultimate_rt_eb.dll

RPGmaker2016BirthdayBash.r3proj


Happy Bday RM Game

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Edit: Remaking the whole story and characters.

 

Coming Soon.

Hungry Like the Wolf (updated 3/6)

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Full-Moon.png.83f87709a11135c1c42947c706

 

1986.

Camp Okwaho.

 

Story:

The summer is finally here, and with it, your first year as a camp counselor. As your spend the first week at orientation with your fellow counselors, you couldn't be more excited... until one of the counselors goes missing. Now it's up to you to figure out what happened and how you can prevent it from happening again. (Hey, you've seen Friday the 13th - you're not stupid.)

 

Gameplay:

Light exploration. Light battle system. Heavy story and character interaction.

  • Minigame (planned, we'll see if I have time)
  • Collectible Journal entries to find throughout the camp

 

Screenshots:

Spoiler

hungry3.png.af5cc41ef0d4d49078eb2ebdc05d

hungry2.png.0a0dcc7301b52e24f746d9d55957

hunrg5.png.02413e4ac1d456951acd3ea5b4624hungry6.png.205ee61d650a10906ddbbe2125ef

 

 

 

Updates:

Spoiler

 

3/6/16:

  • All  maps complete - over 20 parallax maps.
  • All assets complete - custom busts, character sprites, and transition scenes.
  • Completed plugin installation and implementation 
  • All music installed
  • 15 minutes of gameplay complete out of a planned 60 minutes.

 

  •  

 

Credits:

Yanfly (complete list to come)

Celianna's tiles (used in MV with VX Ace license)

Galv's Message Busts

Kaus Ultimate Overlay

PandaMaru

 

Notes:

This is pretty much the first real game I've ever put together for public release. I'm experimenting with using my own art assets, parallax mapping, and different plugins. I really hope you guys enjoy it once it's finished!

 

 

hungry4.png

Someone Killed The Butler

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Screenshot_1.png.4973f3c00507bb6b9b48448

 

Not very much is done at this point except for a very, very rough outline of the story, so pardon this first post for being rather short.

 

Plot

You play as a detective who's been assigned to investigate the murder of one Mr. John Doe, butler to the Belmont family for nearly thirty years. 

 

Features

- Showcasing the Non-Combat Menu! Was this project created for my script, or was my script created for this project? We'll never know...

- Character selection! Choose what the detective looks like, or play as a ball of fire.

- "Deduction" mechanic that allows you to combine two pieces of evidence to infer something about the crime

- Ask around! The people in Belmont manor each have something to say about the butler's death.

- 15-30 minutes of gameplay planned. Current gameplay time: 3 minutes xD

 

Screenshots

 

Spoiler

 

Screenshot_2.png.b13e2cea47be06e3d148596

 

Screenshot_1.png.6ee56778716c0475aa30602

 

Map003.png.a78dfc062b726008ee5322d77f919

 

Progress

done_by_mjshi_progressbar-d7jkls0.png Story Planning

lineart_by_mjshi_progressbar-d7jklmj.png Story Implementation

lineart_by_mjshi_progressbar-d7jklmj.png Items and Deductions

sketching_by_mjshi_progressbar-d7jklkz.p Dialogue

done_by_mjshi_progressbar-d7jkls0.png Graphics

done_by_mjshi_progressbar-d7jkls0.png Audio

done_by_mjshi_progressbar-d7jkls0.png Maps

color_by_mjshi_progressbar-d7jklo7.png Motivation

 

Credits

Lune Message System by Raizen

Estriole + Neon Black Keyboard Input Name Processing

Advanced Select Item by V.M. of D.T. (Vlue)

Terrain Tags by Neon Black

 

Resources (free to use)

 

Spoiler

 

Window.png.e0c024a3c1b74b5e8054a7884b823

 

To use this effectively, make sure you add the bolded part to your "Main".

#==============================================================================
# ** Main
#------------------------------------------------------------------------------
#  This processing is executed after module and class definition is finished.
#==============================================================================

Font.default_outline = false
rgss_main { SceneManager.run }
 

And this is the cursor used for Lune Message System...

cursor.png.4d39ed931aadb432e17405e9e6857

 

 

{Finished} Blood Moon | Update 1.2

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This is probably the dumbest yet most complicated entry in the Birthday Bash, lol.

Story:

You follow the adventures of a 200 year old Vampire named Keiran in a recent monster infested modern city! Can you find out whats going on before the world is flooded by monsters!?

 

{Dev Note: I have full intention on turning this into a series, so if some details do not make sense or if you want to know the origins of these vampires, I will include such information in future installments. This is just a prequel to my ideas.}

 

 

 

 

DOWNLOAD V1.2!!!!:

https://www.mediafire.com/?oupfs671xp3dahk

 

 

Dev Journal:

Thurs Feb 18 2016:
 

Spoiler

 

Today I decided to discard the idea of China Town being in the main city so I made the entire other city exactly that. I also moved the harbor there and in exchange I moved the military base and construction site.

 

I have also done a little more work on the quest dialogs and made trees impassable in the world map.

 

Just as well I made chairs facing upwards appear over the player so that it looks like you're actually sitting in them.

 

I fed my pet turtle.

 

I continued work on the mines, adding more detail.

 

The game is now 75% complete.

 

Adding more civilians in the military base.

 

Decided to make the actual city a near ghost town where monsters rule and the remaining humans are all crammed into the military base.

 

Pet the turtle.

 

Added more easter eggs.

 

Added item drops that can give you items, gold or XP.

 

Removed Traffic (One car still remains).

 

-Removed Herobrine.

 

Finished the main story. 

 

Added Full Vampire Catherine.

 

Prepared a Video for Demonstration purposes.

 

 

Fri, Feb 19 2016:

Spoiler

 

-Began making use of Moghunters Battle Hud and added credits to said plugin in the credits plugin

-Edited art assets in the huds to allow a more dark-vampiric feel

-Pet and fed the turtle

-Continued work on the main story

-Added Weather

 

 

Sat Feb 20 2016:
 

Spoiler

 

Now that we're at the home stretch (10% to go), progress is going to get much slower. I have finished the main story, made every map and have produced balanced stats, custom items and etc. Now I have to go and perfect every detail and make sure that I have credited everything properly.

-Made demo available on an earlier build

-Fixed some grammatical errors.

-Tried to flesh out some of the characters a little more

-Working on finishing up the last details of the Sins hideout.

-Ordered Pizza

 

 

Sun, Feb 21, 2016:

Spoiler

Began work on the final map in the game known as the 'Immortal Underground' which is accessible from the players apartment. In this area you can go through a tradequest, or do the prerequisite quest to access the lair of the sins! 

Mon, Feb 22, 2016:
 

Spoiler

 

My friends, today will be the last day of development. 

All that is left to do is finish inputting some more references, finish the credits scene and perfect dialogue.

By Thursday, the game SHOULD be ready. Fingers crossed.

 

 

TOTAL PROGRESS: 101%

 

 

(Note... You will see 2 doorways in the apartment complex that do not have doors. Those are rooms that will be open to the public on the final day of the contest :D 

Also the castle in the underworld will be explorable on that date as well! You just have to save the Prince first.)

(YOu will also need to be able to decrypt messages in order to fully understand or complete the game.)

 

 

Screenshots:

Spoiler

 

nh10sg.png

2gt92lx.png

20f9sg0.png9rio13.png

rkbsj8.pngvvzlv.png

 

 

A few known bugs:

  • Sometimes when full Vampire Catherine talks, her old self pops up in the portrait.
  • Some enemies for some reason have the default battle back, despite us setting their battleback to be the map.
  • The end boss only has 1 hp...?

Total dev time to finish the game to be ready for play: 134 Hours

 

Credits are in-game

Serena The Clerical!

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Hello. I do hope that I'm doing this correctly. Lawrence Ian Loftin here with an entry for the Birthday Bash contest. For this I'm choosing to use the RPG Maker 2003 to make a little game I call Serena The Clerical!. I suppose you want to know a little about the game correct? That's good because I just started it and a little is all I know as well. Tell me, if you suddenly lost contact with a friend would you be worried about that friend? Don't be ashamed of your answer, I won't tell. For the purposes of the game we'll assume you are like Serena. She's a cleric that has been unable to contact her deity Faite. Like any good friend she sets out to find out what happened. Along the way she'll rope others into her quest which may not take as long as you would think. I'll have screenshots and the game up as soon as I figure out how to make screenshots and as soon as the game is finished. Please look forward to it. 

Hikaru and the melody of Doom.

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So well, I thought this might be the opportunity to finally release something finished. The game is not finished yet though. Having more free time than expected, I decided to play around with some rtp edits. Went well so far. So here it is...(and yes, "the ordinary life of a main character" appeared to be a temporary title).

HIKARU AND THE MELODY OF DOOM

 

 

Story

The story takes place in the world of my main game, Galiyuka, some decades before the start of it. The 4th Wall County is a country created by a prophet and his disciples, who discovered that they actually live in an rpg. Children being born with unusual hair colours and japanese sounding names are considered as "to be main characters" and usually end up forming a party of adventurers to defend their country against the threats which will always pop up now or later.

In this context, the young Hikaru has been raised by her mother in fear of being a main character. She has been taught to hate the idea of going on an adventure and wants a normal life. After having avoided diverse things like a cat wanting to turn her into a magical girl, a kid prone to find magical swords in forests, invitations to investigate on a fallen comet etc etc she enters university in the Outer World, where people don't believe they live in an rpg. She gets some words about a "darkness" which fell upon 4th Wall but thinks like any Out Worlder : "tsss, tourism promotion for gullible adventurers".

Everything goes great until Hikaru gets a phonecall from Gehrtrude , her childhood best friend , asking her to pay a visit to 4th Wall as her semester is over. Against her best judgement, Hikaru accepts just to get her car destroyed by a bunch of sassy skeletons. And her nightmarish odyssey begins!

 

 

Main Cast (so far)

 

HIKARU : The main character of the story....who doesn't want to be a main character! Cynical , sarcastic and getting annoyed at simply anything not going according to her plan, she is your next-door spoiled brat from a wealthy family. This doesn't prevent her from having guts in front of adversity when she can't avoid it. Studying in a rich city but with a high

criminality rate, she learned the "Street Hunting" self-defence techniques.

 

KLARA : A lost sorcerer who forgets lots of stuff except "her most destructive spells" (or so she thinks). As long as she doesn't believe you're a Zorgling / Giant Demon of Doom / Slime and not make fun of her leaky brain, she will be most reliable in combat but a pain to have as a companion in peace time as she will ask for your name or the party's objective a zillion times. She's basically easy going and "happy go lucky" , not really caring about what is going on around her and focusing on her own stuff.

 

HINATA : Leader of Team Hinata, the most famous main character party in 4th Wall. She's a proud and altruistic paladin who leads her group fair and strict. Her motto : chivalry, loyalty, charity. She tried to recruit Hikaru in her group as she had strong hopes about her potential.

 

GEHRTRUDE : Hikaru's best friend, she's always been a grand admirer of Team Hinata. She'll be the first "non main character" to ever reach the rank of sidekick. She's kind-hearted, enthusiastic and very stuck to her principles, particularly friendship.

 

XBLORMLERXQ : This thing plagues 4th Wall for some years now. No one knows why. No one knows it's purpose. Only one thing can be told from testimonies who survived it's encounter : "It's talkative, too talkative!".

 

TAKLAUS : A novice member of the Occult Order of Glitchers. Remember how 4th Wall's citizens believe to live in an rpg? Glitchers believe they can hack into it with "JavaSpells". They believe the Conceptor created "the Code", source of all physical laws in their world. During a seance of meditation in the Code, Taklaus got a vision about Hikaru. He sets on

a trip to assist her in what he believes to be her mission to the utmost dismay of our unwilling main character.

 

 

FEATURES

 

- CTB Battle System : This battle system coupled with some agility tampering skills will allow you to craft more strategies in battle!

- Crafting System : Thanks to Klara's plant knowledge you'll be able to craft useful potions and bombs!

- Not your regular "walk in the park" rpg : This game is quite tough, but fair. You won't fall under a spammy spam of Doom. Nevertheless you'd better think your strategy carefully, especially past the first part and study your characters strengths and weaknesses carefully!

 

 

 

 SCREENSHOT

 

Spoiler

56d9afe213eb8_Thedailylifeofanordinaryma

56de3b1a95eaf_Thedailylifeofanordinaryma

56de3b35769ab_Thedailylifeofanordinaryma

 

 

 

CREDITS

 

- Yanfly for his awesome scripts!

- Degica staff for providing awesome softwares and service!

- Lunarea for the extra dungeon tiles.

 

 

After my latest playthroughs, I expect the game to be more lasting an hour or so.

Oh and also : anyone interested into testing it is highly welcome!

 

 

Struggle

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Disclaimer:

Struggle is a game that attempts to provide an experience and will not play like a traditional video game.

While playing this game you will be prompted with choices periodically and will then watch scenes unfold based on the choices that you make.

There is no beating this game, and there is no "best" ending. My objective is to provide a meaningful experience.

This is a free game and a link to download this game should be limited to my personal website (in production) or here at rpgmakerweb. Links to this topic from other sources is allowed.

 

This title attempts to portray depression literally. It's not intended to be a fun game but focuses instead on highlighting the challenges of someone who is struggling with depression and anxiety. While playing this title you will witness a molded scenario of someone who is living their lives as best they can, and how everyday situations become a trial that may (or may not) be compounded by their choices (or lack thereof).

If you are currently suffering from this illness and are easily triggered then please be aware that this game will use examples of very dark scenarios and places. If you are suicidal, please stop playing this game and visit the National Suicide Prevention Lifeline.

 

You are important and you are loved.

 

Struggle is serving as an outlet for myself by allowing me the chance to role-play some of my personal experiences  and share them through a medium. Depression and anxiety are experienced differently by everyone...and this game may be better understood by people without depression. However, I am also hoping that by creating this game it will be shared to spread awareness or used as a stepping stone to help those suffering find a way to reach out to their friends and family.

I also desperately want those suffering to know that they are not alone.

 

This game uses audio as part of it's game-play and I encourage you to play with your sound on.

 

Thank you so much for taking the time to read this and/or play this game.

 

Link to download struggle from Mediafire (Mac) - .rar file (73MB)

Link to download struggle from Mediafire (Windows) - .rar file (73MB)

Link to play game in browser (Note - Will start immediately upon loading)

 

 

Scripts that will be in use:

Spoiler

 

@astracat111 - Misc_DeactivateZspeedup

 

@Galenmereth - TDDP_PreloadManager

 

@Mr. Trivel - MrTS_DarkRoomCovers

 

 

@Tsukihime - HIME_DisabledChoiceConditions

 

YAMI - Yami_SkipTitle

 

@Yanfly - YEP_CoreEngine, YEP_MessageCore, Yep_X_ExtMesPack1

Additional scripts with credits will be posted as they are identified.

 

Notable comments/updates (if any):

Updated topic with links for Windows, Mac, and Browser Support. Did away with encryption using Engima Protector. Added a variety of signature banners for users to show support.

-----

I am going to be testing the game a bit further before I upload the game to be downloaded. I would appreciate any mac users to PM me so that I can have you test a mac version for me.

-------

Creating and releasing this product is one of the biggest challenges I have ever faced. Every ounce of my being wants to delete it and/or hide it away. However, I also feel deep down that I need to make this product a reality and that all of the fear I am experiencing will (most likely) not come to pass.

I don't know exactly why the event "RPG Maker Birthday Bash" inspired me to take this risk. I did ask lunarea if she'd prefer I just post this in the general projects forum. However, she encouraged me to post it here :)

 

Screenshots:

Spoiler

Untitled.png

 

Untitled3.png

 

Untitled4.png

 

Untitled2.png

 

Additional Credits:

Spoiler

 

@Chiara - Tilesets

 

@flirion - NPC Recolors

@Indrah - Tilesets

@GrandmaDeb - Undying love

Mack - Tilesets

@PandaMaru - Tilesets

@Minnow - Sprites

Kairi Sawler - Music (Adventurer's Journey)

[Copyright](C) 2014 DEGICA, LTD
Musician: D.C. Kairi Sawler

 

Joel Steudler - SFX (Sci-Fi Sound Effects)

[Copyright](C) 2014 DEGICA, LLC
Musician: Joel Steudler

 

@Yanfly - Window Skin

http://yanfly.moe/2015/10/24/freebies-window-skins/

 

@Sinweaver and @mlogan - Support Banners and Title Screen Concepts

 

Additional credits will be posted as needed.

 

 

Link to download struggle from Mediafire (Mac) - .rar file (74 MB)

Link to download struggle from Mediafire (Windows) - .rar file (73 MB)

Link to play game in browser (Note - Will start immediately upon loading)

 

Known issues:

Duck has one issue with movement where it goes backwards (woops) - Corrected in current release

Sprites from Scene 3 made an accidental appearance in the bottom corner of scene 6. - Corrected in current release

Two typos in the closing statement from me at the end of the game. - Corrected in current release

Sound effects are loud when prompted for choices - Corrected in current release

Typo from word wrap at the end of the game

Squirrel move route. They move over-top of trees.

 

Supporting Struggle:

Please look through here if you would like to add a signature banner to show your support for Struggle. You can modify your signature by clicking your username in the upper-right section of the forum and selecting "Account Settings". Then, just copy and paste the content found in the code box below each image and save your signature.

Spoiler

Struggle%206.png


[url="http://forums.rpgmakerweb.com/index.php?/topic/57062-struggle-completed/"][IMG]http://img.photobucket.com/albums/v465/kalyfa/Struggle/Struggle%206.png[/IMG][/url]

 


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I don't think I'm depressed or anxious. However, I want to learn how I can help someone else.

There is no magic cure-all method that can be shared that'll allow you to provide help to someone else. So, with that said, I'll be sharing some links that I believe will be helpful for you to learn more. Additionally, I'll provide some personal insight and will be more than happy to talk with you about any questions/comments here in this thread or through PM.

 

If you want to make an effort to show someone suffering from depression that you care. Then the best way to do so is consistent positive reaffirmation and vocalizing positive aspects. It's incredibly difficult to explain how it feels to be depressed and oftentimes those who want to help strongly desire to provide a solution. The catch is that the solution, which should work, may not be enough to overcome the issue(s) they are facing. So, don't focus on how to "treat" them and instead focus on learning if they have "triggers" that can cause a severe spiral in their mood. Try to have them explain to you what it is that they like (hobbies, shows, talking, games, etc.) and make an effort to participate with them in those activities. Try to avoid making assumptions and/or leaving things unspoken. If you spend time together and the night was a good night (nothing special) you should try and emphasize that it was a good way to spend the time. It's very easy for a depressed individual to take "silence" as a negative and then when you try to recover by explaining to them it wasn't bad they may feel bad for making you have to explain it in the first place (remember what I said about spiraling? This is an example of that.)

 

Ultimately, what they need is a positive force in their corner who isn't looking to cure them but instead is just wanting to be with them, as a friend or a family member. If they are in a particularly dark place then you should try to be conscious that they'll be resistant to positive suggestions. During those situations it's best to try and entice them towards a middle ground where they still feel comfortable and are perhaps indulging in something they like (even if they're struggling to find satisfaction with it at the time.)


Rectitude

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Hey gang, your fav programmer extraordinaire cow plant or vegetation buyer (depending on translation) here. about time I finally show off my awesome skillz, eh? Here's something I whipped up for the birthday bash! I actually won't start until tomorrow because my computers decided to die last month and I'm waiting on parts from China... So I'll update once things get going. I'm just waiting on the mail carrier... any minute now... Update! I got my parts, but my backups took a nosedive... So it's going to be a tad vanilla for the time being...



 



TITLE



Rectitude



 



GENRE



Fantasy RPG (lolz, what else would it be??)



 



STORY




The Holy Council at the Divine Temple of Virtue are ready to abjure Renliyi for overzealous slaughtering (though it's against unworthy infidels) because it's sharply declining Temple Service attendance. Before Renliyi's excommunication, a letter arrives from a priest of the off-mountain Divine Temple of Hope needing the Divine Relics to bring pilgrims and reinvigorate the near-desolate town. Seeing this as a sign, the Divine Temple of Virtue kick out Renliyi with the quest to collect the 10 Holy Relics and other important Holy Icons at various shrines and pilgrimage waystations, bringing them to the mountain temple.




 




CHARACTERS




Renliyi – Palido Knight – a very devout and ardent holy knight of the Divine 13, working as the chief Holy Enforcer of the Divine Temple of Virtue. You can choose to play as a Sir Knight, Lady Knight, or Holy Knight only known to the Divine (or Holy Knight for short.) You start with the skill Lay on Hands and your trusty great sword, KINDNESS.




 




??? - Renliyi has the ability to recruit up to 100 followers on their quest. These followers are armed with varied skills. They know simple things and they have various goals for attending the Temple School (such as becoming a doctor or a teacher). Travel is expensive to go at it alone, however it's much cheaper if one can find a wandering paladin... It's up to Renliyi to make sure they arrive alive at the mountain temple (there is permadeath!) Update! Due to time constraints, only 10 followers can be recruited. (sob!)




 




FEATURES




Day/Night Cycle




Enemies drop trade items




Random maps! (yes, you read that right!) Update! Due to time constraints, only 20 maps, instead of the max I could throw in there. (sob!)




??? Battle System (I hadn't decided which one I wanted to utilize) Update! The aetheric computer gods took down my backups as well, so it's vanilla for the time being (sob!)




 




SCREENSHOTS




Coming soon...




 




CREDITS




Enterbrain




Yanfly Update! The aetheric computer gods took down my backups as well, so it's vanilla for the time being (sob!)


PVG (only because I'm old school, har.) the 90s are back!




 



Attached is the game logo in all its awesomeness!



recititude logo.png

Eternal Crystal (B-day Bash)

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Eternal Crystal

B-day Bash Demo Ver.

 

Development Ramblings 

You've been warned BD

~March 8, 2016~

Spoiler

 

I had an idea for one those game within game type things as soon I received an email with this Birthday Bash thingy. Why not do a spin on the "stuck in a MMO" plotline that's been flying around recent animes lately. I wanna try a visual novel/point and click adventure similar to Phoenix Wright or Etrian Odyssey. Hmm how am I going to do that? Found a couple of plugins and watched a view tutorials that could achieve something similar the gameplay I want to make. All this was happening a few days before the MV update on the 2nd. It was then the new plugins came into my hands. Instead of an MMO plotline what about a Card Collecting game? My mind flooded with various games I've played with a collecting theme. It hit me what kind of story I wanted to tell. Through lots of concepts drafts, resources hunting, graphics editing, I realized the almost a week flew by. I still haven't got a solid way to tell the story.

 

What kind of gameplay do I want? Point and click with picture backdrops, to have a map with sprites or not, and a slew of others...

What about the story? Where does it begin? What will the characters do? If I go pure VN I would need to make busts of characters with emotes. Ughh the CGs, I wouldn't have time to make custom scenes. OK let’s use the RTP characters. I know it’s set in the modern day so SF actors it is. I just didn’t like their faces… always looking to the left with a deadpan stare. What are they looking at? So I re-created the first two actors in SF_Actors 1.

Those are main characters. You get to choose. Problem is the colors are a bit off. Ok I’ll edit it them. Nothing to crazy and hey they’ll emote. Just that the other teeny boppers will have the same faces too...looking to the right...looking like twins. Why can’t I be satisfied!? There’s no time to be picky Zephyr.

 

Just tell the story and let the gameplay be simple.

 

Go simple. Make it short. Make it sweet...mmm *takes a break with a kit-kat bar*

It hit me again! Yesterday I spent it working on a simple story that will be a prelude or an introduction to the main game. From there I can expand it to the concepts floating in my head.


*Fun Facts: in a word file the above info in a page long.

 

This is what I have so far. Not including the resources I made which won’t make it into this demo(?) prelude thing-a-ma-jig.

 

Story and Characters

Intro

You play a silent protagonist on a bus ride to your childhood home in Suburbia. Your family has decided to visit an ill relative and they dragged you along for the ride. That’s doesn’t too bad but your parents are now actually thinking of moving back there!!! Yeah, three exclamation marks, you’re not too happy about that. I forgot to mention your little ankle-biter of a sibling won’t stop bothering you from tuning out into lil’ world when the bus ride is 5hrs long.

 

You say to yourself.(Thanks [Insert Parent here]. This will be a great trip.)

 

The bus driver who looks like a Captain of a Large Cruise ship welcomes the passengers aboard the S.S. Navigator. He’s taking this role-play thing a bit too far…

 

As you try to drown the voices of the sibling, the parents, the Captain (whose name is in caps just cuz), and whoever is snoring...under your seat, you lul into a deep sleep. (Finally!) into memories your childhood…

 

The day you moved from Suburbia…

 

Characters

 

Main Character

You play a silent protagonist… wait I already said that. Let’s see what you looked like during Picture Day. D’aw look at that Award-winning smile... I said SMILE! There it is. :D

Spoiler

Child_SF_MC_wip.thumb.png.36143b5dd5040fChildren_sample.png.1bd8ee4fdc443c9db4f7

 

I dunno if I should add emotes... ehh I'll do that later. *Plays the "I don't have time Card". Nobody play a trap card... I don't have enough life points. :|

 

Parents

Sibling

Best Friends

Insert more ppls here... that are important to the story

 

Gameplay

Coming Soon...

 



 

 

 

My RPG Maker Birthday Bash Game

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I'm going to go ahead and throw my hat in the ring. Here's my idea:

 

Sullen and withdrawn after his little brother's disappearance, Duff finds the novel his brother, Randy, was working on. As he begins to read it, he is sucked into the fantasy world his brother created. Informed by a local mystic and prophet that his only exit lies deep in a nearby tainted forest--the same path they sent his brother on--Duff sets forth to find his brother and way home.

 

I plan to forgo both random battles AND the leveling system. Instead, battles will be visible on the map and winning will yield Guardian Spirits. Fusing Guardian Spirits of the same type will yield advanced versions and unlock advanced abilities. Fusing Guardian Spirits of a different type will give the player more options in battle but leave those options slightly weaker.

 

Since this is only going to be two dungeons and a few boss battles, the combos will be limited...but I'm treating this birthday game like a rough draft/alpha.

 

There won't be many playable characters. With such a short game, I don't want to draw too much attention away from Duff.

 

Feedback appreciated!

Nocturnus(Completed)

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http://i.imgur.com/oq5f0Mc.png

 

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The order of the Knights of belial  are working on a weapon of mass destruction called Nocturnus. The weapon has the ability to destroy entire cities by using the negative energy it drains from its victims. The intrepid order Of the Solus Knights, an Order opposed to the Knights of belial are sending in a team into the secret lab in order to stop the creation of the weapon and cripple their enemies in order to save Obscura city from impending doom.

 

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Luke

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Spoiler

 

Age: 20
Class:Techno Knight

Bio: Luke and his twin sister Luchajinn are newly appointed knights.

This will be their first mission together, they are an inseparable team.

 

 

Luchajinn

BbuDAYP.png

 

Spoiler

 

Age: 20
Class:Techno Knight

Bio: Luchajinn and her twin brother Luke are newly appointed knights.

This will be their first mission together, they are an inseparable team.

 

 

Kathy

kIihRbB.png

 

Spoiler

 

Age: 25
Class:Techno Knight

Bio:Has been a knight for 5 years, and is a protege of Frelix,

She is well known in the order and is a solid Knight

 

 

Frelix

DxKgW8z.png

 

Spoiler

 

Age: 38
Class:Techno Knight

Bio:Captain and High Knight of the Order Solus

he is a veteran in the war for the protection of Obscura city.

He is the team leader for this mission

 

 

Lux

sL8tG7G.png

 

Spoiler

 

Age: 55
Class:Techno Knight

Bio: High Leader of the Order,

Most decorated Knight in the order he is known as the Golden Flash on the battlefield.

 

 

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http://i.imgur.com/dMZLGKR.png

http://i.imgur.com/64TqOUb.png

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Spoiler

 

Author/director

@AnimaScorpius

Artist/art direction

@Corneredcosmos
Music

Saltwater Croc
Enterbrain

 

Banners

Elementallight

 

Scripts

Enterbrain

Galv

Yanfly

Archiea

Rhyme

Shaz

Doctortodd

 

 

 

 

9luLgG8.png

 

SVeZJcA.jpg

peW9u0T.png

AnimaScorpius
Story Dirctor and Mapper

I6ULJPX.png

CorneredCosmos
Artist and Eventer

 

Uzuki

Currently unavailable

 

Download Here!

 

https://www.dropbox.com/s/n360235f8e6v79m/nocturnus%20finale.exe?dl=0

Mirror Link

 

http://depositfiles.com/files/7en3i63vx]http://depositfiles.com/files/7en3i63vx

 

 

RPG Maker Birthday Bash - Amnemoria

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Hello Everyone!

 

This birthday contest is quite fun, and it sure push ourselves to finish a project!

I actually had no project at all, as for now I focus on making content, but I want to give it a try, so here you are: my Amnemoria Project! :)

 

Title_Game.png.5bbe387c2ff4d07c677e8d5bc

 

Summary

 

It's strange how things come and go... The more you try remembering, the more the mist in your mind thickens. You know you're in Merlächt, a lovely town where you live with Myriam, an Innkeeper trying to face the brand new Hostel built in front of her inn. You also know that your best friend is Akita (or is he?), and you also know that a strange-looking fog is coming from the mountain... 

The Mayor is in panic: what is it? What does it do? Should the Merlächt people leave the town? Should they stay? He asks YOU to go and check, because, why not? Or maybe you should know why, but how remember such trivial things? Can you help your town ? Can you retrieve your memories?

 

Characters

 

Enrique/Esmeride: You. And that's pretty much all you remember. Ah, and you love eggs. But it's irrelevant, isn't it?

Akita: your best friend. Well, that's what he says. At least, Myriam confirms, and Myriam is trust worthy, isn't she?

Myriam: an Innkeeper that takes care of you. The mom you never had (or can't remember having). She's old, but she's ready to climb mountains if it can help you!

The Mayor: Wat kind of Mayor asks an amnesic to save his precious town? There has to be a reason...

The Messenger: a weird name for a man wearing flip-flops. But he can help you and your memory. Hum, your lack of memory, actually.

 

Actor_1.png.ff0a663421dab815a29c6825a246                                                                              Actor_2.png.6161ce65d63db2fec2e6d308a597

 

Places

 

Merlächt: the town you live in. You don't know much about it, but you seem to be quite known and liked here. Lovely to live, too bad you don't why!

the Archipel: the so-called Archipel is in fact 3 little islands in the middle of nowhere, and by nowhere I mean... grassland. 

the Sanctuary: If you think it's a Sacred place with statues everywhere and an autel to confess to God, well... You're not that far...

the Mountain: the place where the strange-looking fog comes from. By the way, isn't an average fog already strange-looking? 

 

Conclusion

 

That's all for now! It seems big, but it should pretty quick actually. The archipel and the sanctuary won't be mandatory (but highly advised! ^^) and won't be loooooong dungeon. Only the mountain is thought to be the Boss dungeon.

If you have any feedback and or suggestions, go ahead! :)

 

 

Screenshots & Other

 

1. Mayor's Office

 

Spoiler

 

When you're King and have nothing to do all day...

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Rainfall: Final Messages

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Brought to you by Makio-Kuta, Indrah, and Racheal(Yato)

in a month; hopefully...

 

*****

I really wanted to make a development thread for our Birthday Bash game, since such things motivate me to work. We took a while to come up with a title though, but here we are! Finally a title after much deliberation.

 

Rainfall: Final Messages will blend all of our skills to the best it can with character designs, art, and lead writing by Makio, maps and cowriting by Indrah, eventing and moral support from Racheal. Rainfall will be a short(ish) Adventure Visual Novel with some Horror elements and a rather huge and varied cast. We hope people will enjoy it! (and that it gets done on time because we bit off a lot to chew here; someone left me in charge again. Fools.)

 

STORY

North Point University rests in the heart of a mountain. Without cellphone reception and with the only point of access being by train, the University is known for its seclusion. It's summer break, but Meryl and her friends, Zaida, Ricardo, and Derek, find themselves headed to North Point University anyway to participate in a research group. They meet up with sixteen other participants and the student in charge, and soon find themselves victim to a heavy rainfall that floods the train tunnel. Stuck in the school, Meryl and the others continue the research in ways they wouldn't have expected.

 

CHARACTERS

157HtZT.png

Meryl - A first year student at NPU. She's level-headed, kind, and easy to get along with: and the Main Character of our story. She and Ricardo enjoy playful banter.

Zaida - Somewhat aloof and stoic, Zaida is 'studying' Law at NPU, which basically means she skips class a lot. She and Meryl are very close friends.

Ricardo - Another Law student, Ricardo comes from a rich family. He's also the star of the school's rugby team and a bit of an unwilling chick magnet.

Derek - Derek is a social butterfly and friends with 90% of the people on campus. He's studying Computer Sciences and boosts an excellent understanding of the university's electronic notebooks.

 

And 17 more!!

EITyizS.png

 

GAMEPLAY

Rainfall's gameplay will consist of exploring, talking, and using and finding items to progress your game. The game also implements North Point University's unique electronic notebooks allowing you to send and receive text messages on a closed network and store digital information and clues you find. Meryl also has a nice shoulder bag into which she can---PUT STUFF. Pick up items. Best gameplay.

 

Explore pretty maps, talk to pretty people, experience pretty scenarios.

 

SCREENSHOTS

screen01A.pngscreen02A.png

screen03A.pngscreen04A.png

 

CREDITS

Story by: Makio-Kuta and Indrah

Character Design and Art by: Makio-Kuta

Maps and Level Design by: Indrah

Eventing by: Racheal(Yato)

Custom Plugins by: Racheal(Yato)

POP! Horror City and Character Bundle by Vexed Enigma

RPG MAKER DS+ Resource Pack by ENTERBRAIN, INC.

Handful of plugins by Yanfly

 

*****

 

PROGRESS (for demo)

Story: 100%

Optional Text: 30%??

Walk around Sprites: 100%

Behavior Sprites: 50%

Bust Emotins: 80%

Maps: 100%

Eventing: ??

LOGO!!!: 100%

Message system images: 5%

CG: 0% (unless conceptualization counts then like 2% HA!)

Mr. Giallo

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A sort of mini-prequel to a series idea I've been tinkering around with, but haven't done much with. I just figured it was time I finally finished another game.

 

PLOT DESCRIPTION

When former-district attorney Vincent Giallo suddenly appeared on Police Captain Hadley’s doorstep, the captain was very surprised for two reasons: Mr. Giallo’s been missing for weeks, and his hair suddenly turned white. To Hadley’s further surprise, Vincent reveals that he’s been given powers by cosmic forces that are holding his life hostage, unless he atones for his bad karma and solves a hundred mysteries.

 

But thanks to his newness to the detective game, aversion to corpses and blood, and the captain’s disbelief, getting even his first case proves to be a challenge itself.

 

However, (mis)fortune smiles in the form of a tabloid reporter being killed in his secure apartment. Vincent discovers that the first case is always the hardest, numerous twists and turns being along the way.

 

CHARACTERS

Vincent Giallo

Formally the district attorney of the unnamed city, Vincent Giallo spent the first few weeks before the game missing at sea, alongside his wife. As it turns out, he wasn't really missing, so much as he was plucked from reality by a sarcastic, chain-smoking cosmic spirit and prepared to complete his karmic make-over. Vincent is very much a culture junkie, his preference being comics, video games, and films. Though having powers is pretty much the manifestation of his fanboy dreams, the responsibilities attached to them are all but problematic for him. But even if his innate desire to do good doesn't make him go pursue his goals, his desire to get his life back will.

 

Captain Jack Hadley

A veteran police officer of the unnamed city, Hadley was close enough to Vincent and his wife to be concerned when they went missing. When Vincent returns, Hadley becomes the first person to learn his secret. Very much a skeptic and unbeliever of the paranormal, Hadley can only come to grips with Vincent's predicament so much, but still tries to help him out. The polar opposite of Vincent in regards of interest, preferring sports to Spock and only being able to sit through movies with gratuitous explosions.

 

Isabelle Giallo

An unfortunate bystander of Vincent's curse, Isabelle is the marine biologist wife of Vincent that went missing alongside him. Unfortunately, unlike her husband, she has yet to return from sea, and won't until Vincent makes amends for his past...

 

Machina

Part of a trinity of cosmic beings that intervene when humans do too much wrong, Machina is Vincent's case-worker of sorts. Very much the opposite of people's perception of cosmic beings, Machina is sarcastic, rude, and nurses a smoking habit that would ruin a healthy man in a matter of days. She also makes it a point to make Vincent's cosmic community service an irritating, unhappy affair.

 

GAMEPLAY

This game is one part mystery visual novel, one part exploration, and one part stealth. The gameplay itself involves three powers that helps Vincent in his case:

 

  • Invisibility: Unlimited and use and duration, you'll be able to sneak around with ease. But be forewarned: you can't become invisible/visible where people can see you or open things like doors without drawing attention to those nearby.
  • Psychic Detection: Much like detective mode in the Batman: Arkham games, this ability allows you to find things that might be important to your case. However, how they are important is up to you.
  • Aura Reading: Mostly used in interrogation, this ability allows you to see the emotional auras around people, perhaps helping you discover their true motives.

 

STATUS

In production...


Playfight

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Playfight

 

Download

Here!

 

Setting

The Lawrence family went shopping at the local flea market as every Saturday; the child Michael saw kids at the park behind the shops and stands and asks his parents to leave him play with them, when they accept, his adventure of the morning starts.

Medieval warriors, modern soldiers, automated machines and neighborhood bullies await to confront each other in the funnest playground ever, the park.

 

Playfight features a turn-based combat, you can get the victory of two different ways: Defeating the enemy or requesting (forcing) him to stop the fight.

 

Characters

 

Michael Lawrence

This kid has no words or actions to hide, Michael is a very courageous boy, and justice always prevails among kids near him.

He is an evil inquisitor trying to conquer Legacis. He must defeat the soldiers defending the city of Heraldry with powers hidden within him.

 

Ron Javins

He is the best friend of Michael, the kid with one thousand plans and fast legs is always besides one of his friends.

Once of the intelligence soldiers of the Legacian modern army, he knew about the actual plans of his faction and rebelled against it.

 

Bridget Copperstone

She is a smart and cheerful girl, for some reason the daughter of the rich and powerful Copperstone family ended in the flea market. Bridget is neighbor of Michael, who always picks on her because he don't like girls more clever than him.

One of the best tactical gunners of the Legacian modern army discovered the plans of her superiors and recruited as many soldiers as she could to stop their intentions.

 

Davis Charcut

The former trio met this kid in a festival and became close friends since then; he is always willing to help and takes initiative even in his condition.

He is an automated tank made to destroy cities, but he was later programmed to assist a small army in their adventure.

 

Screenshots

 

Spoiler

 

pf1_by_super121830-d9ujoyx.png

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pf3_by_super121830-d9ujoz4.png

 

 

 

Credits

 

Spoiler

 

Graphics: Avadan, Avery, Candacis, Celianna, Enterbrain, Indrah, Lunarea, Mack, QTPI, Tagteam.

Sound: Clydous, Enterbrain, JohnnyR, McTricky, MsLittlefish, ReclaimedGlory, Scythuz, Snowy Fox, Subaru.

Scripts: BigEd781, Himeworks, Soulpoor777, Theo, Victor, Yanfly.

Game engine: RPG Maker VX Ace by Enterbrain.

Game crator and developer: Super121830 A.K.A. Alan Rivero.

 

 

Wanderers

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Spoiler

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Spoiler

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Spoiler

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[Done+Extras] Labyrinth - A Journey of Remembrance and Survival

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Labyrinth - A Journey of Remembrance and Survival - Prologue

 

Story/Plot:

Trapped. Adam doesn't remember how, or why, but all he does know is that he's now trapped inside a room with one way out. What lies beyond the door? Danger? The great unknown holds much that Adam probably isn't ready for, and them some. All he knows, or has figured out, is that he needs to get out... find a way, before whatever has kept him, and who knows who else, gets to him... And end it all.

 

(Side note: This will be a chapter series, this being the first chapter of many planned. Also, this is my first attempt at any sort of real game, so please be gentle... please? T~T)

 

To Do List:

Construct the story further - Done

Add map details (little things, I'm sure...) - Done

Construct demo (Because I'd love constructive feedback and all. I'm making this game for you guys and all. :D ) - Done!

Everything else   Done

 

Additional Information:

All Characters have unique classes, with a variety of skills to make them interesting.

This is a type of maze-y game, so you can expect of lot of that. (Title is Labyrinth, after all. :X )

Current game version at this points runs about an hour to an hour and a half. >_>

 

Screenshots:

https://gyazo.com/94466309c123b3c96c3e521194f6c0e1

https://gyazo.com/f42cfec59f2aed223b9a1200510a1b3d

https://gyazo.com/480f5001e086a5cbcbbad31bcd8e723d

https://gyazo.com/c84777ce22d4c86301d129614dbf7c6e


Game - Note: There should be updates to the game coming. Additionally, I'll be making changes depending on feedback.

Credits:

Enterbrain/Kadokawa Co.

Mon - Character Assets

Yanfly - Plugins

(More to come, I'm sure, as the project progresses...)

 

Any further questions or comments, please by all means, feel free to ask. There is some mystery and intrigue to this game, so I don't want to give away too much, but I'll answer them to the best of my ability. Thank you again. :) 

Banner Avenue [COMPLETE]

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t6Pqv4o.png

 

Story

 

Banner Avenue is a mystery solving narrative experience. You play as Macabee Johnson as he tries to uncover the mysteries that surround this dark suburb.

What is Banner Avenue, where is it and where is everyone?

 

Gameplay

Investigate Banner Avenue and uncover its secrets using your wit and trusty torchlight

Inspect the world around you. You never know what you'll discover

 

Download Links

RTP

https://www.dropbox.com/s/5h1uhn2fz6j27je/Banner Avenue.exe?dl=0

No RTP

https://www.dropbox.com/s/8rafcth028dnf58/Banner Avenue.exe?dl=0

 

Screenshots

Spoiler

0aGhfwp.png

 

E9TgBO2.png

 

1JuILdh.png

 

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Credits

Spoiler

Yanfly

Yami

Racheal

JDB Artist - Inspirational Vol. 2 Music
[Copyright] (c) 2015 Degica Co.,
LTD;
Pack Creator: JDB Artist

Zerbu

Zeus81

Khas Arcthunder

JSM

[Copyright](C) 2014 DEGICA, LLC
Musician: Joel Steudler

[Copyright](C) 2015 DEGICA, LTD; 
creator: Vexed Enigma

RPG Maker Source

Effectus and Enhanced Camera

Ms Littlefish

LoneWolf

Ms Littlefish

Soulpour777

 

 

Wrath of the Moonwhale

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Hello,

 

I will participate too. 

I want to make a little classic RPG, that will tell a bit of the lore of the world in my actual project. Something like a prequel, but it doesn't affect the whole story of my main project, just the world and the happenings around. 

 

The estimated playtime will be around half an hour. It really is just a little RPG, not much more. I just started the project, so the pics below are right out of the rpg maker, not out of the test mode. There is nearly no content now, because I have a lot to work in RL but I'm sure I will get this little project done. I just need to pixel a few new tiles, like better streets for the worldmap and some other doors. The eventing and mapping shouldn't take that much time for such a tiny project. :)

 

 

The Character you Play:

 

The character you play is Rhan from the kingsguard of Tekrul. He knows that his king is hiding something important and soon he will experience what it is. 

 

2e8b64-1456331326.png (Towers Outside)

 

The Kingdom of Tekrul: 

 

21ec36-1456331130.png

 

 

The kingdom of Tekrul is among the richest and mightiest in the world. (There are no very big kingdoms... The humanity doesn't exist for that long and there are just a few city states)

(need to pixel better fitting streets. That will be the worldmap for such a little game)

 

The twin towers of Tekrul:

 

The king and his soldiers are ruling Tekrul from up there. The twin towers are the highest building in the world. 

 

b3c3da-1456331379.png 

 

(no doors now, mapping not complete)

 

 

The Moonwhale:

(no picture now)

 

The Moonwhale is praised by all races, tribes and kindoms as the god of life and power. It is floating around in the sky but once in every few years the Moonwhale causes a lunar eclipse. At that time all human beeings and all Rhakkai (an older race) will get a random superpower, if they don't have one already.

 

Progress:

Story 100%

Characters 85%

Events 0%

Mapping 10%

Custom Tilesets/RTPedits 60%

Pictures 0%

 

 

Credits for plugins:

Coming soon

 

 

EDIT:

 

I won't be able to finish it. I have a lot of work, because everybody else is on holiday :/

 

 

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