Hello everyone! I made the game with RPG Maker MV and it is the first game I ever truly finished. There might be some fixes to be made but the newest version is going to be called a complete version of the game.
Download updated version 1.3 now!
HERE IT IS:
https://www.dropbox.com/s/e697sfk221gl8ii/Haldornia%20-%20Moonfall%20v1.3.rar?dl=0
Game details:
Setting:
Land known as Haldornia, Capital city Easthold, Desert city of Valinnor and the surrounding areas. This world has two moons. It is relevant to the story.
Story:
Two characters, Leon and Jack, who'll have to gather mages for a task of utmost importance. They have to stop the Moonfall. Evil cult known as the Order of the Revenant have brought the end of the world at our doorstep. They made the moon fall. In my other game, Haldornia, the heroes are pursuing the Order when they find out about their plan. In that story they are told about an ancient machine that creates gravitational pulses that keeps the other moon from falling to the earth. That moon is known as the Traveler. Long ago for reasons unknown, a moonlike object was speeding towards our planet. Back then the people were not so advanced as they are today. History from those days are scarce and incoherent. But scholars of today have found out that people of that time got help from sources that are still under debate. Only one thing is clear. The machine that holds the moon in the sky is not from this world.
The point is, the otherwordly machine has a power source. The Order of the Revenant found the machine and stole the power source. They found out about this from their leader, an undead sorcerer king of the days past. Apparently he was in some way associated with the events of the Traveler that was going to obliterate our planet. He didn't agree with the other leaders and went to war. He lost that war and his soul was cursed forever. Unknown to the other leaders of that time was that the Order had a way to bring back life... in a way. To this day the undead sorcerer has plotted against the people of Haldornia and just lately he found the machine. In the game Haldornia, the heroes went after them but got locked up in their prison..
After a while the people who knew about the moon's falling made up a plan. And that is what this game is about. You must collect all the mages you can find, and blast the moon with so massive magical power that has never seen before.
Story driven adventure, only a little of fighting. There's only one fight. There will be a time limit in the game. Within that time you must get enough people to follow your cause, but the thing is that you will never know what's enough until the very end. This game has a secret ending! Can you find it?
(More details later.)
Screenshots:
![0ec0766180.jpg]()
Title screen.
![611684ecac.jpg]()
Audience with the king.
![966304e456.jpg]()
Some wise words at the College of the Mages.
![12994f33d0.jpg]()
Amount of the gathered mages comes up with a press of a button.
![25d30098ab.png]()
It's a church. Yeah.
![217deabad6.jpg]()
Wizard Academy of Valinnor. Greatest building in all of Haldornia.
![bee12cb359.jpg]()
A fancy Inn in Easthold.
![4faf177000.jpg]()
Dead ice dragon in the middle of the desert city of Valinnor.
Progress so far:
First day of the event was absolutely amazing. I got this great idea and jumped into the Rpg Maker MV and started making what I had in mind. I was staring the screen literally nonstop for about 9 hours straight I think. 5 minutes of gameplay was all I managed to get done but I think it looks good.
I got an idea for the project from my other larger project that is still in progress, named Haldornia. (Which is the name of the land also.) I hadn't figured out the ending for it yet but with this event I started thinking about how I could fit Haldornia's story into this game and I came up with this idea: The game I'll make for this game making challenge happens from another viewpoint. In Haldornia the heroes are supposed to stop a certain event from happening. But they get into trouble along the way and the people can't just sit by and let the upcoming event occur. So that is what this new game is all about. The people can't trust their heroes to do what they were meant to do and come up with a desperate plan to try and stop the event before it happens. That means this game will happen simultaneously with the final hour of the events of Haldornia game.
I made some finishing touches on the beginning of the game, which I love, just can't stop playing it again and again.
I started making the capital city in a lot smaller scale than it is in the other game. Haldornia is being made with Rpg Maker VX Ace by the way, so I had to copy the world map tile by tile to MV. It's still not quite done but we are getting there. The point in my new project is not to go so far away from the capital city though so I can focus on a much smaller area of the world map so I won't worry about that too much. And I think that is about all I've made so far. I think I've made pretty good progress.
I'll be posting more later! ![:) :)]()
Progress update: Feb 17, 2016
Today I did a lot of work on the capital city (Easthold) I added some simple quests and one fight that where consequences vary on if you win or lose. There wont be a lot of fighting in the game, as it will be a story driven adventure, and i was thinking about adding only a couple of fights.
I'll try to do as varied quests as I can, as there is one main quest you have to achieve and to do that you will have to convince a lot of people to join your cause to succeed. Some people might just join you when you tell them what's going on. Some need a little more work to add them to your troops.
Main plot of the game focuses on mages. You will need a lot of mages. That's what you'll be gathering in the game. All the mages you can find. I will tell you later what you need them for but it's big.
Progress update: Feb 18, 2016
I pretty much finished the exterior of the Capital city Easthold. Interiors are about 50 percent ready. I've been doing some adjusting of the events and the timer checking. (Yes, there is a time limit from the beginning of the game and yes you will instantly fail it reaches zero.) There is a cutscene where something bad happens to everyone and it's game over.
I've been doing more npcs and to interact with everyone you must in some cases talk to someone else before you can talk to them and some need special items to unlock specific dialogue and areas. There will be a secret ending in the game and you must do a lot of work if you were to get it in the end.
Progress update: Feb 19, 2016
Today I got 100 percent of the interiors of Easthold done. Next thing I'm doing is an underground area and then I have another city and two small towns to make. I don't want to rush anything so I'll just make the places as good as I can but I have to see how much really can be done in the game within one hour, without just skipping trough all the conversations. The other city might have a lot less to do than the capital city. Maybe most of the city is closed down because of monsters attacking from the desert. I'll probably go with that.
I added more npcs and some quests. This project is going to involve a lot of testing to see how all of the different outcomes in quests fit together. Making the ending is going to be fun because there will be several possible endings.
Progress update: Feb 21, 2016
I made lot of progress with npcs and quests. Gameplay length to do everything goes to about 20 to 30 minutes.
Progress update: Feb 23, 2016
Easthold is ready! I've added all the npcs and quests and all the interiors are complete! There still might be some tweaking to do but I'll have to test it out some more. I built the ending scenario already, where the outcome depends on the amount of mages gathered. Now to make the other city...
Progress update: Feb 25, 2016
Next I started to make the city of Valinnor. It's in the edge of the deserts, where all sorts of evil creatures lurk. Valinnor is the guardian city of the rest of the Mainland, as the only way to get to the desert and back is trough Valinnor. The way is otherwise blocked by a huge wall of mountains.
Progress update: Feb 26-29, 2016
Past few days have been slower. I finished Valinnor exterior, made some npcs and started working on the interiors and chose some music and plugins that work well with my game.
Progress update: Mar 1-8, 2016
This week was just polishing, polishing and some more polishing, making sure that everything works, all that yada yada. I linked the download for the beta version of the game.
Progress update: Mar 9-10, 2016
Making some fixes, editing some small parts of buildings and such. Tuning out some stuff. I also updated the screenshots just now.
Progress update: Mar 11, 2016 GAME COMPLETED
Did the finishing touches on the game and now it is complete! There might be some minor things that need fixing but the newest version is 1.0 This is the first game i finished! I hope everyone likes it ![:) :)]()
Progress update: Mar 13, 2016 Updated to version 1.1
I fixed some spelling errors and a few other things that needed fixing and added something extra to the secret ending!
Progress update: Mar 14, 2016 Updated to version 1.2
Made just some simple fixes.
Credits so far:
Harmonic
Joel Steudler
Murray Atkinson
Kairi Sawler
Scythuz
JDB Artist
Frontier Works
Sasuke Kannazuki
Yanfly
Enterbrain
Did I forget someone?