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Don't Drop Your Keys

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Hi everyone! This is literally my first rpgmaker game! I'm still learning the ropes and trying to get a grasp of the Event System among other things. This game may not be for everyone, so just have fun with it! I built the game with rpgmaker MV.

 

"Story"

You're a normal guy in a normal looking apartment. Your friend, Dobbo, came over to just bum around. What happens next will surprise you! <-- intentional clickbait closer

 

Screenshot

sc.png

 

Download Link

Game Download

 

If you get a download warning about the file, I assure you it's safe. It's just a zipped file with the deployed windows game.

 

 


Birthday Bash - Escape From Ruenia

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Hello! This is the first game I've ever made on rpg maker. It is definitely fun to learn.

 

Escape From Ruenia

 

An excerpt from a larger story, this is the tale of 3 citizens of another nation, and their journey to escape back

home to fix much larger issues. They befriend a pretty eccentric young lady, and have multiple run ins with a

very odd gentleman. While a mostly serious story, there are things to lighten the mood.

 

Cast
 

Spoiler

 

Light: A fairly serious man, that only wants to get things done so he can stop having to deal with everyone

else's problems. He is focused on dealing raw damage and uses hand to hand weapons.

 

Klaus: Klaus is very talented but always seems to end up the butt of the joke. He uses a lance and tends

to bolster his team mates.

 

Harmony(Harm): The princess of the home nation, Harm needs aid in escaping Ruenia. She quickly becomes

her own force to be reckoned with, as her healing capabilities are unmatched and her intelligence is high.

 

Brooke: Brooke is... well you'll find out. She's spunky and not afraid to show it. Her rifle skills are top notch

and she can definitely put it to use.

 

 

Features


 

Spoiler

 

Using Gems to learn abilities, take advantage of finding enemy weaknesses. Main elements are Soldiery, Wilding, Fire

Thunder, and water. Charge turn battle and predefined row formations meet, and you'll have to play to each character's

strengths and abilities.

 

 

Link: (Ver. 1.01, Thanks to Hiddenone for finding a freezing issue at a certain spot!)

https://www.dropbox.com/sh/ttfgb8y7gfu4wk8/AAAv3qnInaJ5PdLmVOKWIklEa?dl=0

 

Credits
 

Spoiler

 

Engine

Enterbrain/kadokawa

 

Plugins

Yanfly engine

Himeworks

Galvs scripts

 

special thank yous in game.

 

If anything is wrong, or needs corrected, feel free to let me know. This is my first game, and I assume I'll have missed something.

For now enjoy! I would love to hear feedback.

 

I think what I'd like to add the most is a tutorial for the gems and gear slots, to better explain them and showing off that some elements work better again some enemies; basically adding some clarity.

 

Changelog:
 

Spoiler

 

v1.01

Fixed a freezing issue in the mountain pass.

Heal was useable only on enemies.

Regenerate was usable outside of battle.

Credits page was adjusted to display correctly.

Various minor things were adjusted

 

 

Haldornia: Moonfall (Updated version 1.3 Available!)

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Hello everyone! I made the game with RPG Maker MV and it is the first game I ever truly finished. There might be some fixes to be made but the newest version is going to be called a complete version of the game.

 

 

Download updated version 1.3 now!

 

HERE IT IS: 

 

 

https://www.dropbox.com/s/e697sfk221gl8ii/Haldornia%20-%20Moonfall%20v1.3.rar?dl=0

 

 

Game details:

 

Setting:

Land known as Haldornia, Capital city Easthold, Desert city of Valinnor and the surrounding areas. This world has two moons. It is relevant to the story.

 

Story:

Two characters, Leon and Jack, who'll have to gather mages for a task of utmost importance. They have to stop the Moonfall. Evil cult known as the Order of the Revenant have brought the end of the world at our doorstep. They made the moon fall. In my other game, Haldornia, the heroes are pursuing the Order when they find out about their plan. In that story they are told about an ancient machine that creates gravitational pulses that keeps the other moon from falling to the earth. That moon is known as the Traveler. Long ago for reasons unknown, a moonlike object was speeding towards our planet. Back then the people were not so advanced as they are today. History from those days are scarce and incoherent. But scholars of today have found out that people of that time got help from sources that are still under debate. Only one thing is clear. The machine that holds the moon in the sky is not from this world. 

 

The point is, the otherwordly machine has a power source. The Order of the Revenant found the machine and stole the power source. They found out about this from their leader, an undead sorcerer king of the days past. Apparently he was in some way associated with the events of the Traveler that was going to obliterate our planet. He didn't agree with the other leaders and went to war. He lost that war and his soul was cursed forever. Unknown to the other leaders of that time was that the Order had a way to bring back life... in a way. To this day the undead sorcerer has plotted against the people of Haldornia and just lately he found the machine. In the game Haldornia, the heroes went after them but got locked up in their prison..

 

After a while the people who knew about the moon's falling made up a plan. And that is what this game is about. You must collect all the mages you can find, and blast the moon with so massive magical power that has never seen before.

 

 

Story driven adventure, only a little of fighting. There's only one fight. There will be a time limit in the game. Within that time you must get enough people to follow your cause, but the thing is that you will never know what's enough until the very end. This game has a secret ending! Can you find it?

 

 

(More details later.)

 

Screenshots:

 

Spoiler

0ec0766180.jpg

 

Title screen.

 

611684ecac.jpg

 

Audience with the king.

 

966304e456.jpg

 

Some wise words at the College of the Mages.

 

12994f33d0.jpg

 

Amount of the gathered mages comes up with a press of a button.

 

25d30098ab.png

 

It's a church. Yeah.

 

217deabad6.jpg

 

Wizard Academy of Valinnor. Greatest building in all of Haldornia.

 

bee12cb359.jpg

 

A fancy Inn in Easthold.

 

4faf177000.jpg

 

Dead ice dragon in the middle of the desert city of Valinnor.

 

 

 

Progress so far:

 

First day of the event was absolutely amazing. I got this great idea and jumped into the Rpg Maker MV and started making what I had in mind. I was staring the screen literally nonstop for about 9 hours straight I think. 5 minutes of gameplay was all I managed to get done but I think it looks good. 

 

I got an idea for the project from my other larger project that is still in progress, named Haldornia. (Which is the name of the land also.) I hadn't figured out the ending for it yet but with this event I started thinking about how I could fit Haldornia's story into this game and I came up with this idea: The game I'll make for this game making challenge happens from another viewpoint. In Haldornia the heroes are supposed to stop a certain event from happening. But they get into trouble along the way and the people can't just sit by and let the upcoming event occur. So that is what this new game is all about. The people can't trust their heroes to do what they were meant to do and come up with a desperate plan to try and stop the event before it happens. That means this game will happen simultaneously with the final hour of the events of Haldornia game.

 

I made some finishing touches on the beginning of the game, which I love, just can't stop playing it again and again. :D I started making the capital city in a lot smaller scale than it is in the other game. Haldornia is being made with Rpg Maker VX Ace by the way, so I had to copy the world map tile by tile to MV. It's still not quite done but we are getting there. The point in my new project is not to go so far away from the capital city though so I can focus on a much smaller area of the world map so I won't worry about that too much. And I think that is about all I've made so far. I think I've made pretty good progress.

 

I'll be posting more later! :)

 

Progress update: Feb 17, 2016

 

Today I did a lot of work on the capital city (Easthold) I added some simple quests and one fight that where consequences vary on if you win or lose. There wont be a lot of fighting in the game, as it will be a story driven adventure, and i was thinking about adding only a couple of fights.

 

I'll try to do as varied quests as I can, as there is one main quest you have to achieve and to do that you will have to convince a lot of people to join your cause to succeed. Some people might just join you when you tell them what's going on. Some need a little more work to add them to your troops. 

 

Main plot of the game focuses on mages. You will need a lot of mages. That's what you'll be gathering in the game. All the mages you can find. I will tell you later what you need them for but it's big. 

 

Progress update: Feb 18, 2016

 

I pretty much finished the exterior of the Capital city Easthold. Interiors are about 50 percent ready. I've been doing some adjusting of the events and the timer checking. (Yes, there is a time limit from the beginning of the game and yes you will instantly fail it reaches zero.) There is a cutscene where something bad happens to everyone and it's game over.

 

I've been doing more npcs and to interact with everyone you must in some cases talk to someone else before you can talk to them and some need special items to unlock specific dialogue and areas. There will be a secret ending in the game and you must do a lot of work if you were to get it in the end. 

 

Progress update: Feb 19, 2016

 

Today I got 100 percent of the interiors of Easthold done. Next thing I'm doing is an underground area and then I have another city and two small towns to make. I don't want to rush anything so I'll just make the places as good as I can but I have to see how much really can be done in the game within one hour, without just skipping trough all the conversations. The other city might have a lot less to do than the capital city. Maybe most of the city is closed down because of monsters attacking from the desert. I'll probably go with that.

 

I added more npcs and some quests. This project is going to involve a lot of testing to see how all of the different outcomes in quests fit together. Making the ending is going to be fun because there will be several possible endings. 

 

Progress update: Feb 21, 2016

 

I made lot of progress with npcs and quests. Gameplay length to do everything goes to about 20 to 30 minutes.

 

Progress update: Feb 23, 2016

 

Easthold is ready! I've added all the npcs and quests and all the interiors are complete! There still might be some tweaking to do but I'll have to test it out some more. I built the ending scenario already, where the outcome depends on the amount of mages gathered. Now to make the other city...

 

Progress update: Feb 25, 2016

 

Next I started to make the city of Valinnor. It's in the edge of  the deserts, where all sorts of evil creatures lurk. Valinnor is the guardian city of the rest of the Mainland, as the only way to get to the desert and back is trough Valinnor. The way is otherwise blocked by a huge wall of mountains.

 

Progress update: Feb 26-29, 2016

 

Past few days have been slower. I finished Valinnor exterior, made some npcs and started working on the interiors and chose some music and plugins that work well with my game. 

 

Progress update: Mar 1-8, 2016

 

This week was just polishing, polishing and some more polishing, making sure that everything works, all that yada yada. I linked the download for the beta version of the game.

 

Progress update: Mar 9-10, 2016

 

Making some fixes, editing some small parts of buildings and such. Tuning out some stuff. I also updated the screenshots just now.

 

Progress update: Mar 11, 2016 GAME COMPLETED

 

Did the finishing touches on the game and now it is complete! There might be some minor things that need fixing but the newest version is 1.0 This is the first game i finished! I hope everyone likes it :)

 

Progress update: Mar 13, 2016 Updated to version 1.1

 

I fixed some spelling errors and a few other things that needed fixing and added something extra to the secret ending!

 

Progress update: Mar 14, 2016 Updated to version 1.2

 

Made just some simple fixes.

 

 

Credits so far:

Spoiler

Harmonic

Joel Steudler

Murray Atkinson

Kairi Sawler

Scythuz

JDB Artist

Frontier Works

Sasuke Kannazuki

Yanfly

Enterbrain

 

Did I forget someone?

 

[Birthday Bash | Complete] Cake Clicker

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So for this event, I'll be doing something completely different to the usual fare of RPG games. From the title, you may have already guessed what that is - yes, it's a clicking game! With a cake!

 

Download Here: https://drive.google.com/file/d/0B5iHkQkruu66eDJWNWxjNkJqY28/view?usp=sharing

 

By clicking the cake that appears in the middle of the screen, the player will "bake" a cake. After a few cakes have been "baked", the player can then unlock time-limited power-ups which boost the player's "baking" capabilities, even when they are not actively "baking". However, continuous maintenance of these power-ups are required to obtain an optimal score.

 

 

How to Play

Simply click on the cake! As you obtain more points (from clicking on the cake, yes), boosters will be unlocked. Click on boosters to have them automatically add points. Be careful though - boosters run out after a period of time! Keep them active by also clicking on them!

 

 

Features

ENDLESS

- The game never ends. Scores can be compared along with playtime.

 

HIGH SCORE

- The game ends after the 2-minute mark, and scores can be compared against other players to see who scored the most in the given amount of time. 

 

Gameplay length will vary, depending on the player. Average is probably to be around 15 minutes.

 

 

Screenshot

 

Spoiler

 

RWYuX3o.png

 

 

 

Future Features and Fixes

- There is a LOT of wasted space on the screen. Will change the screen size and re-arrange elements.

 

Taking feedback etc of course.

 

 

Credits

 

Spoiler

 

Design

EternalShadow

 

Engine

Enterbrain

 

Scripts

Zalerinian

Yanfly

Tor Damian Design

Tsukihime

Iavra

Mr. Trivel

Hudell

 

 

Banner Avenue [COMPLETE]

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t6Pqv4o.png

 

Story

 

Banner Avenue is a mystery solving narrative experience. You play as Macabee Johnson as he tries to uncover the mysteries that surround this dark suburb.

What is Banner Avenue, where is it and where is everyone?

 

Gameplay

Investigate Banner Avenue and uncover its secrets using your wit and trusty torchlight

Inspect the world around you. You never know what you'll discover

 

Download Links

RTP

https://www.dropbox.com/s/5h1uhn2fz6j27je/Banner Avenue.exe?dl=0

No RTP

https://www.dropbox.com/s/8rafcth028dnf58/Banner Avenue.exe?dl=0

 

Screenshots

Spoiler

0aGhfwp.png

 

E9TgBO2.png

 

1JuILdh.png

 

xAFni3v.png


 

Credits

Spoiler

Yanfly

Yami

Racheal

JDB Artist - Inspirational Vol. 2 Music
[Copyright] (c) 2015 Degica Co.,
LTD;
Pack Creator: JDB Artist

Zerbu

Zeus81

Khas Arcthunder

JSM

[Copyright](C) 2014 DEGICA, LLC
Musician: Joel Steudler

[Copyright](C) 2015 DEGICA, LTD; 
creator: Vexed Enigma

RPG Maker Source

Effectus and Enhanced Camera

Ms Littlefish

LoneWolf

Ms Littlefish

Soulpour777

 

 

Hyper Fox RPG: The Great Sorcery

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I finished made my first RPG Games called Hyper Fox RPG: The Great Sorcery

 

Long time ago, Hyper defeated Evil Flippy with Phazon Beam and All Phazon are gone for good.
One generation later, The two alien named Omo and Nue landing on Mystic Meadow to seek the Great Sorcery aka Hypzon.
Omo and Nue are the Orgaragus Bros. Hyper and his friends going adventure to Mystic Forest, but suddenly Hyper is seen by Omo and Nue, The Orgaragus Bros are not happy to see him and his friends and gonna to capture them, so Hyper and Friends run away from The Orgaragus Bros then ride hot air balloon to travel to the road of Magus Forest.
Who will become a Hypzon Warrior?

 

Update: I fixed the game.

 

Screenshot

Spoiler

HyperFoxRPG_TGS_zpsv4pcqfu6.png

HyperFoxRPG_TGS%202_zpsiwvammnv.png

HyperFoxRPG_TGS%203_zps8ry3eccm.png

 

Download

Windows Version: https://www.dropbox.com/s/u7d84shgj6on7rr/HyperRPG_GS.zip?dl=0

 

Credits

Plugins: Yoji Ojima, Yanfly, Yami, SkottyTV / DragonPC, Jason R. Godding and Dekita
Design, Graphics and Resources: Kadokawa, Archeia, Lunarea, Yanfly, DragonPC(in-screenshot), Enhanced Star and Michael Rookard
Characters: Enhanced Star, Kadokawa, CherryFungi, JustinandDennnis and ComedyEstudios
Battlers: Kadokawa, Enhanced Star, Ækashics and Tyler Warren
Sound Effects: Someone on freesound.org
Music: Kadokawa, Murray Atkinson and J.C. Brickston

 

Danny the Dog (C) CherryFungi on deviantART, Used with Permission

Justin Puppy (C) JustinandDennnis on deviantART, Used with Permission

Rachel the Raccoon (C) ComedyEstudios on deviantART, Used with Permission

[Done+Extras] Labyrinth - A Journey of Remembrance and Survival

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Labyrinth - A Journey of Remembrance and Survival - Prologue

 

Story/Plot:

Trapped. Adam doesn't remember how, or why, but all he does know is that he's now trapped inside a room with one way out. What lies beyond the door? Danger? The great unknown holds much that Adam probably isn't ready for, and them some. All he knows, or has figured out, is that he needs to get out... find a way, before whatever has kept him, and who knows who else, gets to him... And end it all.

 

(Side note: This will be a chapter series, this being the first chapter of many planned. Also, this is my first attempt at any sort of real game, so please be gentle... please? T~T)

 

To Do List:

Construct the story further - Done

Add map details (little things, I'm sure...) - Done

Construct demo (Because I'd love constructive feedback and all. I'm making this game for you guys and all. :D ) - Done!

Everything else   Done

 

Additional Information:

All Characters have unique classes, with a variety of skills to make them interesting.

This is a type of maze-y game, so you can expect of lot of that. (Title is Labyrinth, after all. :X )

Current game version at this points runs about an hour to an hour and a half. >_>

 

Screenshots:

https://gyazo.com/94466309c123b3c96c3e521194f6c0e1

https://gyazo.com/f42cfec59f2aed223b9a1200510a1b3d

https://gyazo.com/480f5001e086a5cbcbbad31bcd8e723d

https://gyazo.com/c84777ce22d4c86301d129614dbf7c6e


Game - Note: There should be updates to the game coming. Additionally, I'll be making changes depending on feedback.

Credits:

Enterbrain/Kadokawa Co.

Mon - Character Assets

Yanfly - Plugins

(More to come, I'm sure, as the project progresses...)

 

Any further questions or comments, please by all means, feel free to ask. There is some mystery and intrigue to this game, so I don't want to give away too much, but I'll answer them to the best of my ability. Thank you again. :) 

Lemuria

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Hotfixed to replace that horrendous windowskin. Sorry if you've already been subjected to that.

Lemuria.png.0ff8d5107e4f1c11c1e70d0043ad

After winning the lottery, you bought a yacht and went sailing. Everything was going well until the storm. You woke up on the beach, sore all over. Now you have to survive long enough to be rescued - which may not be for a long time.

 

Time Fantasy tilesets, characters, and monsters by Jason Perry
Luna Engine, Battle Symphony by Yami
Scripts by Neon Black, JV Master, Yanfly, Xypher, Apellonyx, Kal, Hime, Shaz, Zeus81, Szyu
Scripts by Devon M. Setterstrom (Vlue Maynara) of Daimonious Tails
Sound Effects by LittleRobotSoundFactory, juskiddink, smcameron, craftport, CGEffex, csengeri on freesound.org
Music by D. C. Kairi Sawler, Joel Steudler, J.C. Brickston

 

Download it now!

 

 

 

 

 


[Finished] Lab 331

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Lab 331

Lab 331 is a simple dungeon runner type game with one simple goal: rescue the scientists trapped in the lab.

 

The lab has gone out of control and won't behave as expected, trapping 10 scientists within its walls. The plan - decommission the facility. However, those trapped inside need to be rescued first. That's what you've been called in for.

 

Spoiler

lab331-1.png.8f80cfe6d7f13afab15f9d2bfd2  lab331-2.png.86ee1f6ec0a987cc94945e55b58  lab331-3.png.7a27c6ca316c34b5336dbaf37db

 

lab331-4.png.288ae8f2fe6d64ba9c1acf85bde  lab331-5.png.bd719019f12c66e63e0ed55f0ab  lab331-6.png.623cc0207feedd547a2f7490070

 

lab331-7.png.29075f3f5c51380c86a4036d8cd  lab331-8.png.907e054736937edacbd3a2ee977

 

Outside you will find people that can help you restore HP and replenish your item stock. Make sure to check around for the scientists you rescue - they will give you more passwords!

 

Downloads

PC Version

Mac Version

Deceived Voice [COMPLETED]

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No Identity. No Reason.

Website: http://hayashilabs.weebly.com

Game Jolt Page: http://gamejolt.com/games/deceived-voice/127678

 

^ The Game has been released! Check out the GameJolt page for more information! ^

 

I finished the game on March 12th, 2016 and released it at 9 PM EST on March 13th. Thank you so much for your support, you can now play it!

EDIT: The majority of the game's game-breaking bugs have been patched out around 6 PM EST, March 14th. The game is now fully playable.

EDIT 2: A game-breaking bug has been fixied. Version 1.1.6 now fixes a major error that prevents you from finishing the game.

 

Project B.A.R.G. (Button Alternate Reality Game)/Deceived Voice is the game I'm making for the RPG Maker Birthday Bash. It is a adventure-based game that uses ARG elements outside of the game to help solve it's puzzles and unlock the strange secrets inside. The main inspirations for the game are Portal, Oneshot, and was originally built off of a scrapped concept made prior.

 

Story

You regain conscious, still standing, in a elevator. In the elevator, you hear a voice, a voice telling you that you're not in your home world, and that you can return if you follow his instructions. But that doesn't answer anything. Who are you? Where are you? Why are you here? And most importantly, what is this voice? And are they really saying the truth?

 

Development Plan

Due to school work and a lot of other things, actual progress on building the game will not begin til the actual week before the month ends. In the situation that the game isn't finished by the deadline, it will still get released, without being placed under the "Birthday Bash" event. However, pre-production is already underway, and many of the ARG elements will be ready before the game begins full development on, which means actually making the game will be fairly quick. As of this moment, the story and it's secret ARG elements are being made. Timing and dates are the real danger of this game, otherwise it'll probably go out smooth since mostly everything has been planned out. When the game is complete, there may be a "Extended" version of the game made later if I have the time, possibly to add GameJolt API within it, and possibly a complete soundtrack if I can get somebody to compose the stuff.

 

Current To-Do List

-Report and fix various bugs!

 

Screenshots

swVXrH2.jpg uUTNIo3.jpg

 

Features

  • Game Length to be around 15+ min, depending on how long it takes to solve puzzles and exploring the game's lore.
  • A insane ARG adventure! Make sure you have your internet on, you're going to have to look out for some stuff online!
  • GameJolt Achievements!
  • Tons of alternate endings! Where will you end up?
  • Hidden Codes! What could they be for, oh my!

Credits/Assistance

Most of the game is going to currently be built by me, but I will probably enlist a few of my school friends to help me build, refine and test the game! Composing music for the game may be an afterthought but I might accept's someone's help if they wish to help compose stuff. I'll update on that laterrrrrrrrrrrrr

 

Current Crew

Nikoback/MeltingComet - Main Developer

Dan the Daniel - Music Composer

Fancy Scrub - Lead QA Tester
Special Thanks to FANCY SCRUB, DAN THE DANIEL, FAILINHEARTS, NASHANTOR, and NADECMAN for either playing or providing feedback in testing!

Uses the GameJolt Achievement API.

Full Credits is in the game's readme folder, as well as the credits sequences.

 

Developed by Nikoback Games, a new one-man development house that's also a part of a new dev studio "inFlame Studios"!

 

I hope you enjoy the game!

(Completed!)Jayce and Stacy Ruin Everything: The Resident House of Evil on Haunted Silent Hill

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dhQxOwb.png

 

Jayce and Stacy have been invited to a mysterious mansion for a party.  What they find will shock you.

Solve Puzzles. Kill Zombies.  Collect Beverages.  Drink previously mentioned beverages. Destroy property and disrespect people like a real teenager would.

 

 

INpTLYW.gifStacy is an Social Justice Warrior because it's popular, not that she believes in any of it.  What she doesn't know about being an SJW she tends to make up on the spot.

 

d0jrq8y.gifJayce is a powerful star mage.  Unfortunately none of his healing magic can keep up with Stacy's destruction.

 

xVlB19X.gif Mana is a loser with no friends.  Her laser sword is 100% original.

 

hK28Xpi.pngClaude might have gotten the wrong medication at the pharmacy.  Now he thinks he is Sailor Banana, guardian of justice and love.  

 

Guest Star: addta4p.png Iggy decides to get a part time job while the IGMC preps for the summer launch.

 

Samples:

XP2qmlE.gifRmekIkW.pngIzokKys.gif

 

Credits:

*Zeigfried - Battles/Enemies and Skill Design*

*Makio-Kuta - Portraits, character design, and all around fantastic wonderful understanding forgiving person*

Scythuz - Various Sound Effects

Miss Little Fish - Main Theme

Vex Enigma - Pop horror and Freebes

Desperate Measures and Mc Tricky

Very Special Thanks to Avery!

 

Galv's Message Busts - There is a slight error causing the busts to appear at the bottom of the screen for a split second.  I'll let him know about that.

 

Happy Birthday to RM, and may the odds be ever in your favor.

 

JYY9GgQ.gifClick this glowing spinning rainbow Claude to download the game!

Support Banner! 9On103e.png Simply copy and paste.

Przygnębiająca opowieść bezbronnego pieska porzuconego w ciemnym lesie

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Hello. This is game made special for this challenge by I (Dragon Kamillo, in this place Kamillo) and Reptile from polish RM scene.

 

We have oryginal CD version of RPGツクール 95 (I have this and value) so we made game in this. I have hope this isn't problem...

 

Title: Przygnębiająca opowieść bezbronnego pieska porzuconego w ciemnym lesie

Language: International (this is based on picture), in Menus: English, Polish and Japan (because this is made in oryginal non modyfied RM95 version)*

Story: In game is show bad treat animals by people.

This is adventure game with action minigames. This have a few endings.

Graphics is from RM95 (edits), RMXP and VX (yes, we have and this makers). Animals is oryginals by Reptile.

Music is midi from RM95.

Screens:

wnb6obn.png

Title Screen

jiQFrRk.png

River

uU3gr4y.png

Forest

 

Download: https://app.box.com/s/md4bf4a63yik4mjsajn2a1vg30atxwww 1.1MB, Run _GAME.EXE

This work alone, RM95 not have RTPs

Hints:

Please play only full screen (F4 work, but RM95 isn't good display in window mode)

In Windows Vista maybe must change DEP.

Reptile tested this in 8 and 10 windows, this works OK.

If you have problem with this - write to me.

* for japan version you must have japan windows, in other windows japan words is rubbish.

 

This is maybe all, wish nice play. And sorry for my English - because this game is based of picture XD.


PS: For interests a few photo on RM95 box CD version:

Spoiler

 

Xt5km7X.jpg

UCnPhzU.jpg

rO6Fr0L.jpg

TMOrAPb.jpg

sO50kRn.jpg

Nwt0SWG.jpg

All with import from Japan to Poland costs more than RMMV. I really more enjoy oldest RMs than newest.

 

 

(Finished) RM B-Day Bash Game: M3 Adventures: Random Quest!

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Background info!

The M3 Adventures is a game series i'm working on involving me (Peter) and my two sisters and our random ridiculous adventures. "Random quest" is an adventure where Peter's new game "Dragon's Den" has a bug that become sentient trapping the M3 in inside and the only was out is to battle through all 25 randomly generated levels! But the M3 are not alone! Peter was able to create cards that call on the Data Codes of every character or person who has enter his games! With the power of the Data Cards and the will to win can the M3 get out of the game?

 

Characters!

The M3

Peter aka PastMidnightGaming (yeah this  is me ^.^)

Gamer, Eldest child,and creator of the Dragon's Den the game in the game

Ilyana

Writer and Middle child

Lorena

Youngest and Musician

Other Characters

Lily 

Peter's Personal Assistant Bio-Program

Orchid 

A Mysterious bug that resembles Lily and calls her Sister

and 63 more characters to obtain in game!!!

 

Main Plugins:

Yanfly (almost all of them.... i really like the plugins)

San's map generator (this makes this game possible)

 

Completed tasks (NEW)

Intro Is Done! Its a bit long tho.

The common events that make up the Data Cards (that took forever)

Data Cards shop is done. (is 150 g to small a price for new characters (even at lv 1?))

Weapons and armors (mostly obtained from VX Ace {Im still learning all those formulas and dont feel comfortable writing my own})

Shops are done

All items made and accounted for

Building skills and classes 

The 4 endings

 

New Info!

The Bug in Dragon's Den has revealed itself... Correction Herself! Orchid, a strange Bio-Program has taken over the game! What are her motives? Why does she call Lily "Sister"?

 

Data Cards

As said before Peter created Data Cards to assist himself and his sisters in the Dungeon. After Orchid forcibly separates the M3, the newly created Data Cards and Data shops will come in handy! The Cards each have the Bio-Code of one character. Use of that card then creates a Data Replica of that Character to join your Party. Collect the Characters you like the best and train them up to defeat the Dragon and escape the trap Orchid has place you in!

These characters have various meanings to The M3. Some are real life friends, others friends on the internet, and still other created in dreams! No matter who they are lets hope they can help!

 

The Finished Product!

I have finally finished (hopefully in time)! It took a lot. But it was worth it. A few personal complaints due to my own neglect there isnt any background music on the maps (at least i don't remember putting any). Also The Bosses might be a bit strong. I believe its still enjoyable though. The link will take you to my G-Drive folder it has 3 versions: Windows. Mac, and Web. the Windows definitely works. I don't know about the mac version though. Thanks for Playing! BD

 

To the Google Drive Folder!

 

Screenshots! (NEW)

Spoiler

Screen1.thumb.png.fe222b669304b570ef8cfe

Screen2.thumb.png.bc244022a43d0839a7efbf

56caa7e040495_Dragonsgate.png.d4c39ec278

56d94da98cb90_ThefullrosterminusMe.png.2

 

Summoning a return [complete]

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~  Summoning a return  ~

- Game Synopsis -

--Fight monsters to gain their essence to summon a creature that upon defeat, will allow you to return home.--

 

 

Because of circumstances like being sick for the period of time I took off for this project and still trying to recover, I wasn't able to complete all the mechanics I had hoped to so this is a compressed version of what I had hoped to accomplish. This resulted in potentially awkward pacing as I wasn't able to add the depth between battles I had hoped or much progression beyond your own learning of the combat/mechanics/strategies. Though I've still ended up satisfied with what this is and I'm excited to use the combat mechanics I played with in this in future projects, if you'd like a more complete experience with additional replayability/depth through skill gain progression and more advanced enemy AI, you can check this previous project here.
I hope you enjoy what was completed though :)

 

- Media -

 

 


 

- Game Content -

Spoiler

--- Dynamic combat -
- skills that evolve based on various circumstances.

--- Final boss -
- An exciting boss battle if you can survive the journey to summon it.

--- Important Notes -
- Upon defeating the enemy there is no result for victory-I barely managed to get this uploaded minutes ago so I didn't have time to add any completion condition/event.
Additionally I didn't have time to clean up some art/make a fancy main menu/make some menus consistent, etc. Hopefully it doesn't impede the intended experience though.

- An important mechanic is that your Stamina acts as a barrier to protect your health, this recovers after every battle.


 

- Game Download -

https://www.dropbox.com/s/gpztgbjgtpfm5jz/SummoningAReturn.zip?dl=0

Piece of Cake

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candlelitdinner_zpslkndm1ac.png

Want to hear a story?  There'll be cake~

 

The world is full of adventures just waiting for the right people to take them on.  Some pit the heroes against a cruel tyrant.  Some drag adventurers through deadly deserts to face dragons, or worse.  Adventures that make for great tales to tell friends over a pint at the pub.

 

And then there is the one that involves cake.  And zombies.

 

outside_zpsxyzego4e.png

 

Join Silvia and Alex, two less-than-stellar adventurers, on a mission to end a town's undead torment.  Enter a demon king's castle (or maybe it's just the home of an eccentric homebody) and find the source of the menace: a truly evil cake.  Explore the castle, fight zombies, and figure out how to stop this (possible) apocalypse!

 

Spoiler

inside_zpsjtguzwl6.png

Wander the castle, seeking the baked evil.  Just watch out for the deceased inhabitants! 

insideagain_zpsb0x5bcoe.png

Oooh, cake!  Pity about the zombies though.

 

Download

icon_zpsoloybksr.png

Click me!

 

Credits

- Galenmereth

- Sasuke Kannazuki

- Ryuk

- Yanfly

 

Thanks for checking out my game.  When I heard about the birthday bash, the first thing that came to mind was "I must make a game with cake in it".  Lacking any grand plan, this story is what appeared.  It's been fun working on it, so please let me know what you think and if you find any issues (I shall crush the bugs!). :rwink:

 


(Finished) Teething Troubles!

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Hi All!

I've finished a few games before this one but this will be the first game that I'm uploading for people to play! I hope you like it!

 

Title:

Teething Troubles!

 

56e6566cac041_ScreenGrab2.thumb.png.1bda

 

Description:

You are Veggie! It's been awhile since Veggie has visited the dentist and Veggie needs to have a tooth pulled out! Don't worry though, the dentist will give Veggie some nice, strong sedatives so he doesn't have to worry about the pain... He does, however, have to worry about how he is getting home!

You guide Veggie through perilous adventures in order to get him home safely! Be careful though, Veggie doesn't only have to fight terribly scary monsters but he must safely navigate through areas that are literally falling apart, and somewhere along the way you may even be able to stop for a minute to see a mystical band play a live song!

 

Features:

- Fun, light hearted, adventure.

- Not overly complicated battle style.

- Challenging jump puzzles based on reflexes rather than puzzle solving.

- Humourous story which doesn't take itself too seriously! 

 

Screenshots:

Spoiler

56e6566754dd8_ScreenGrab1.thumb.png.187d

 

56e65678b7c2f_ScreenGrab4.thumb.png.e4ca56e656726ba47_ScreenGrab3.thumb.png.955d

 

 

56e6567d1ef37_ScreenGrab5.png.a2f01da444

 

 

 

 

DOWNLOAD LINKS:

Windows: https://www.dropbox.com/s/tc6nxh9yxyagoe0/Teething%20Troubles%20Win.zip?dl=0

Mac: https://www.dropbox.com/s/k9essj385xhnt2l/Teething%20Troubles%20Mac.zip?dl=0

 

Game Details:

Game Version: 1.0.1

 

Credits:

Game created by: Brendonx (ME!)

Music by: Brendonx

Plugins: Yanfly, Galv, Yami

Picture/Parallax Art: Brendonx

Creative Ideas: Brendonx, Stacy Oon

Chain Reaction [BETA 1.3]

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CHAIN REACTION

BETA 1.3 VERSION

 
<<< INTRODUCTION >>>
Explode near other blocks to break them into particles, that can break other blocks creating a chain reaction!
The 
longer the chain will be, the higher the score multiplier.

Get as much points as you can and share your scores with everybody!
 
<<< FEATURES >>>
> Unique gameplay! (as for RM)

> Custom fresh-looking menus!
> Simple mechanics

> RAINBOWS! ~ Colorful Flashes and stuff ( ͡° ͜ʖ ͡°)
 
<<< SCREENSHOTS >>>

 

Spoiler

 

< MAIN MENU >

KEATqua.png

 

< OPTIONS MENU >

PiS87bo.png

 

<<< LEVEL SELECT MENU >>>

vzfaOJs.png

 

<<< DETAILS & INSTRUCTIONS >>>

bLi6lzG.png

 

< GAMEPLAY >
X3usB2r.png

 

<<< PAUSE MENU >>>

h7oakv1.png

 

<<< RESULTS! >>>

xeWfj4C.png


<<< CREDITS >>>
- Created using RPG Maker VX Ace -

 

Created by: Rikifive

Scripting: Rikifive

  '-> 'Text Cache' by Mithran

  '-> Developer Tool: "Data Backup" by Hime

 

Graphics: Rikifive

 

Music: Rissquette

           EliteFerrex

 

Sound Effects: Rikifive

                        Enterbrain

 

<<< DOWNLOAD >>>
► Download Chain Reaction BETA (Version made in 6 hours, posted before the deadline ~ I'm leaving it here to not cheat* and stuff)

► Download Chain Reaction BETA 1.3 (Updated Version ~ I guess it's after the deadline ~ so whatever is considered for the event ~ the 'legit' version is above)
 

* - to not update silently and pretend, that nothing happened


<<< OTHER INFORMATION >>>
[ Arrow ] keys to move
[ Z ] or [ SPACE ] to 'blow' yourself

- [ X ] or [ ESC ] to pause

[TIP] You can move around while falling down when re-spawning to avoid falling on a block and instantly dying
- At the current stage there are not many features, however I plan to add more energy to it ~ bosses ~ bonuses ~ levels with different mechanics etc..

Bavarianfly Quest - A Quest for a Beer

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56e6cf0d88e5f_BavarianflyQuest.png.048db

 

"Lots of people sink sat se life of a butterfly is easy peasy, but truly it is not!"

~ Schorsch, the bavarianfly

 

Accompany Schorsch, the bavarian butterfly, and learn about his hard life in a colorful world inhabited by incompetent humans!

 

Gameplay.png.e83935d69455327056aa11aa7d7

 

- Multiple languages: Chose between Boarisch or (broken) English!
- Help Schorsch solve all the small and big problems of his home country!
- No battles involved, but there might be a bit of swearing

 

Screenshots.png.6141fe645e40e8a6e3c8abba

 

Spoiler

Help Schorsch paint the environment!

SCS1.jpg.a8b2960a6b18bbcbeda1a4c4da246b9

 

In return he helps you to help him!

SCS2.jpg.484e1b00550ce87ab2d9fe9b5796e4a

 

There are tasks, simply too difficult even for a bavarianfly...

SCS3.jpg.feec2a9cb4fbb9bc4440f9d1123fb60

 

Download.png.0edb4867b499926ba480644dae9

 

Version 1.0

Bavarianfly Quest (Windows) ~ 91 MB

Bavarianfly Quest (Mac) ~ 92 MB

 

Updated Version 1.1

Bavarianfly Quest (Windows) V1.1

Bavarianfly Quest (Mac) V1.1

 

Changelog:

Spoiler

Version 1.1:

- Introduced Flowerosso, the most beautiful flower of the garden, to help you on your way to a cool beer!

  Players can talk to Flowerosso up to three times to get help solving all the puzzles

- Old bushes that give pollen are now way easier to identify

- Schorsch will give directions to the mole less frequently from now on

- You can now choose to cancel the process of guiding the mole

- You will now be pointed to the moles home

- For boarische players: the battle with an Beppn now starts instantly if you know the rules

- You should now see Bepp shuffle again and he starts counting your attempts correctly after pausing and leaving the scene

- The butterflies in the palace garden now won't get in the way of the princess and her butler (or anyone else)

- Passability issues at the crossroads are now solved

- Schorsch won't visit the frogs a second time after meeting Bepp

- The forest glade now has a name

- The misty woods now got a name and are misty, too

- In the intro Schorsch will shake his yellow color off before letting you try out his special ability

- The landlord now will behave as intended in the ending scene

- Many minor changes, correcting typos

 

 

Appendix.png.f27ccfa5b35faec8d2795f0ec2d

 

Spoiler

Regarding language:


Playing sis game in English, you vill hafe to deal vis illustrated German accent.


For all of you non-native speakers playing in English is here a small oferfiew:


A lot of Germans have a hard time making TH-sounds. It's so very difficult for them that some are just giving up and instead replace every TH with the in German way more common S (also D, but more often S). So This, That, There, become Sis, Sat, Sere.


Furthermore Germans often rrroll the rrr! Like a pirat! Arrr, me maties! (But sis is not fuser depicted)


Germans tend to pronounce the soft Ws in words like with, wood, willful, etc. the same as English speakers pronounce viking, vigor, vile (with a hard V) - Ws are replaced with Vs. With becomes - with the above rule in mind - vis, wood becomes vood and willful villful.


In some cases where words contain a v, like everything, over, never, Germans sometimes tend to replace those with an F (like in friend, foe, etc.). So everything, over and never become eferysing, ofer, nefer - but not efery time! Just vhen se German feels like it. It really is a feeling-sing.


Bavarians (!) in particular always mention the pronoun (der, die, further das - the English the) when refering to another person by name. But because Bavarian in itself is a mere dialect, you will encounter the Bavarian " da " ("der" - male) and " d' " ("die" - fem.) before names - do not vonder!


Regarding grammar:


You probably will encounter grammar mistakes, as I'm not a native English speaker. Some mistakes may be fully inteded! Others... are not. If you encounter a passage you are not - by any stretch of imagination - able to understand, OR have - as a fellow grammar nazi - found a sentence that boggles your mind, contact me please. I'm grateful and will correct them (if sey are not... vell, se typical vay a bavarian vould bend se language).

 

 

Credits.png.a67bf28b961c8d7c8fd376e02473

 

Spoiler

Graphics:
Avery
Ayene
Bokou
HiddenOne
Indrah
Ksi
Iazhiral
Mack + BenBen + XP + Hanzo
PandaMaru
Whtdragon
Kadakowa/Enterbrain

 

Scripts:
HimeWorks
Iavra
Masked
mjshi
Shaz
Tor Damian Design
Yanfly
Kadakowa/Enterbrain
 

Music:
Rebel Rapture Music Pack (Sunny Village)
(C) 2015 ENTERBRAIN, INC;
Composer: Murray Atkinson.
Darren Curtis
http://forums.rpgmakerweb.com/index.php?/topic/17312-free-darrens-commercially-free-music/
Patrick de Arteaga
Geoff Moore
(geoffmoore.co.uk)
MsLittlefish (SE)
The Brogrammer
Kadakowa/Enterbrain

 

RATical (Updated V1.1)

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title.png.509792d8f9706151964980c6524d97

 

When your little sibling doesn't realize your pets shouldn't be let outside, you need to go find them.

 

Story:

Merc and their little sibling Benny live in a small house with a lot of land and lots of pet rats. One day, while Merc is asleep, Benny lets the rats outside. Now Merc has to go out and bring them all home, safe and sound.

 

Gameplay:

RATical is a simple hide and seek rat collector game, with some rats requiring other items before you can get to them. 

 

Screenshots:

Spoiler

scrn2.png.f8251e0fb2f7a97d1cb90a9b157506

scrn3.png.964080db57bf92310908fc19cd6d25

scrn4.png.8fcd699b6a39322a9d44043479988f

 

Credits:

Spoiler

Rayden Roach

Cassy

Indrah

Candacis

Mjshi

Galv

Scythuz

Enterbrain

and Myself

 

My wonder playtesters (none are on these forums but they're great so here they are):

Rayden Roach

Aubery McCabe

Zoe Burnett

Nicholas Taylor

Abbey Anderson

Kail Overstreet

 

Changelog:

Spoiler

(3/13/16)

Official release.

 

(3/21/16)

V1.1. Updated some dialog, got rid of sparkles on items,

got rid of "rat radar", made version without RTP.

 

Notes:

Playtime: 15-30mins

Time to make: ~50 hours

All rats based off of the pet rats of my friend irl Rayden Roach

This is also the first game I've ever completed, so it is rather simple but I'm proud nonetheless! 

There are funny little extras hidden within, as well as nods to other games. Have fun finding them all!

 

Download:

Download Original! (222MB) 

Download V1.1 (without RTP)! (25.7MB)


 

Don't Drop Your Keys

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Hi everyone! This is literally my first rpgmaker game! I'm still learning the ropes and trying to get a grasp of the Event System among other things. This game may not be for everyone, so just have fun with it! I built the game with rpgmaker MV.

 

"Story"

You're a normal guy in a normal looking apartment. Your friend, Dobbo, came over to just bum around. What happens next will surprise you! <-- intentional clickbait closer

 

Screenshot

sc.png

 

Download Link

Game Download

 

If you get a download warning about the file, I assure you it's safe. It's just a zipped file with the deployed windows game.

 

 

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